Lakewood Dart League

 

 

Bill McFadden

League Director

216-832-7603

 

George Bohland

Assistant Director

440-221-1786

Rules

Revised January 2013
New Rule: Both teams will receive an equal number of turns every game.
The player taking the last turn may not throw more darts than the prior player.
If each team is tied after both teams have completed a game,
each team would throw one(1) dart at bull to determine the winner.
They will continue to throw until a winner is determined.

1. SPORTSMANSHIP

MUST BE PRACTICED

During All Lakewood Dart League Events.

 

 

2. THE SCORING AREA OF A DART BOARD IS ENCLOSED BY A WIRE SPIDER.

 

A. A SINGLE DART SCORES TWENTY FIVE (25) POINTS FOR A BULLSEYE (THE LARGER CIRCLE AT THE CENTER OF THE BOARD) OR FROM ONE (1) TO TWENTY (20) POINTS, DEPENDING ON THE WEDGE IT LANDS IN.  THE VALUE EACH WEDGE IS MARKED AT THE RIM OF THE BOARD.

B. THE SPIDER FORMS A TRIPLES RING NEAR THE MIDDLE OF ALL THE WEDGES.  A DART IN THIS RING SCORES TRIPLE THE WEDGE VALUE.

C. THE DOUBLES RING AT THE OUTER EDGE OF ALL THE WEDGES AND THE DOUBLE BULL (THE SMALLER CIRCLE AT THE CENTER OF THE BOARD) END 01 GAMES.

 

3. THE OBJECTIVE OF ANY 01 GAME IS TO SCORE THE EXACT NUMBER OF POINTS STATED BY THE NAME OF THE GAME, WITH THE LAST SCORING DART IN A DOUBLE.  SINGLES GAMES, TWO PLAYERS COMPETING, ARE CRICKET AND 301.  IF BOTH TEAMS CHOOSE, GAME 7 MAY BE, TEAM CRICKET (15-20 & CORK) ALL 301 AND 501 GAMES ARE DOUBLE IN AND DOUBLE OUT.

NOTE: IF OPPOSING PLAYERS AGREE, ANY 301 AND/OR ANY 501 MAY BE PLAYED FREE IN AND DOUBLE OUT.  (THIS IS NOT THE CAPTAINS DECISION)

 

A. PLAYERS ALTERNATE TURNS, EACH THROWING THREE    DARTS, ONE AT A TIME, PER TURN.  (WHEN A PLAYER "BUSTS", (SCORING MORE POINTS THAN SCORE REMAINING OR ARRIVING AT ZERO, WITHOUT HAVING HIT A DOUBLE) THEIR TURN ENDS, THEIR TURN SCORE IS RECORDED AS ZERO (0), AND THE GAME CONTINUES.)

 

B. TO "CHALK" ANY 01 GAME PROPERLY, USE TWO COLUMNS FOR EACH TEAM.  TEAMS SHOULD USE THE SAME COLUMN THROUGHOUT THE MATCH.  (HOME TEAM ON LEFT - VISITING TEAM ON RIGHT) IN THE OUTSIDE COLUMN RECORD THE SCORE OF EVERY TURN.  IN THE OTHER, START WITH TOTAL GAME POINTS AND SUBTRACT EACH TURN SCORE, LEAVING REMAINING POINTS.

4. THE OBJECTIVE OF A CRICKET GAME IS TO RECORD THREE (3) HITS EACH ON SEVEN (7) SEGMENTS OF THE BOARD.  

A. SCORING SEGMENTS ARE THE BULLSEYE AND THE WEDGES VALUED 15 THRU 20.

B. THE FIRST TEAM TO HIT THREE (3) OF A SEGMENT OPENS THAT NUMBER.  WHILE A TEAM HAS A NUMBER OPEN, ADDITIONAL HITS SCORE AS MANY POINTS AS THE VALUE OF THAT WEDGE.

C. THE SECOND TEAM TO HIT THREE (3) OF A SEGMENT CLOSES THAT NUMBER.  AFTER A NUMBER HAS BEEN CLOSED NEITHER TEAM MAY SCORE ADDITIONAL POINTS ON THAT NUMBER.

D. TO "CHALK" A CRICKET GAME PROPERLY, USE THREE (3) COLUMNS.  THE MIDDLE COLUMN IDENTIFIES THE SEGMENTS.  EACH OUTSIDE COLUMN REPRESENTS A TEAM.  MARK THE FIRST HIT AS A (/).  A SECOND HIT MAKES THAT AN (X).  FOR THE THIRD HIT, THE X WOULD BE CIRCLED.  A RUNNING POINT TOTAL MUST ALSO BE KEPT.

 

 5. DIVISION STANDINGS ARE SENT WEEKLY TO ALL TEAM REPRESENTATIVES AND TAVERNS.

 

A. THE L.D.L. RESERVES THE RIGHT TO MAKE RETROACTIVE CORRECTIONS TO WEEKLY STANDINGS.

a. INACCURATELY REPORTED RESULTS WILL BE CORRECTED.

b. PENALTY POINTS WILL BE ADJUSTED AT LEAGUE DISCRETION.

c. ARITHMETIC ERRORS WILL BE CORRECTED.

 

6. EVERY TEAM COMPLETING THE SEASON IN GOOD STANDING WILL BE ENTITLED TO RECEIVE AWARDS EARNED DURING THAT SEASON.  (ANY TEAM AND/OR PLAYER NOT FULLY PAID AND ANY WINTER LEAGUE 1ST HALF TEAM THAT DID NOT PLAY THE 2ND HALF, WILL BE CONSIDERED AS NOT HAVING FINISHED IN GOOD STANDING.) IF YOUR TEAM HAS NOT PAID WEEKLY FEES (OR ANY PART THEREOF) FOR A TOTAL OF THREE (3) WEEKS, YOUR TEAM MAY BE REMOVED FROM THE LEAGUE.  IF YOUR TEAM WITHHOLDS FEES PAID BY A VISITING TEAM, YOUR CAPTAIN WILL BE SUSPENDED FROM LEAGUE PLAY, UNTIL THOSE FEES ARE PAID IN FULL.

 

7. TEAM CAPTAINS ARE SPOKESPERSONS FOR THEIR TEAM, TO THE LEAGUE AND OTHER TEAMS.

 

8. DISPUTES SHOULD BE HANDLED BY TEAM CAPTAINS ONLY. (PROTESTS MAY BE BROUGHT TO THE LEAGUE FOR RESOLUTION.)

 

A. A MATCH PLAYED (UNPROTESTED) TO COMPLETION IS CONSIDERED VALID.

 

B. PROTESTS MUST BE WRITTEN AT THE TIME OF INFRACTION AND RETURNED WITH THE

    SCORE SHEET. (THE WORDS "PROTEST FILED" MUST APPEAR ON THE SCORE SHEET OF A 

    PROTESTED MATCH.)

 

C. SCORES (IF ANY) FOR UNCOMPLETED MATCHES WILL BE DECIDED BY THE LEAGUE.

 

9. IF YOUR OPPONENT DOES NOT FIELD AT LEAST ONE (1) PLAYER BY THE MATCH STARTING DEADLINE (8:00 P.M.) YOU MAY CLAIM A FORFEIT.  IF YOU DO: ALL MEMBERS OF YOUR TEAM THAT ARE PRESENT MUST SIGN THE SCORESHEET (DO NOT PRINT) AND RETURN IT TO THE LEAGUE. (ON TIME & ALONG WITH YOUR TEAMS WEEKLY FEES)

 (AS A GESTURE OF GOOD SPORTSMANSHIP, A TEAM MIGHT WANT TO WAIT FOR A LATE ARRIVING TEAM THAT HAS NOTIFIED YOUR TEAM OF THAT FACT.  (A MATCH MAY BE POSTPONED TO WEDNESDAY, OF THE SAME WEEK AS THE REGULARLY SCHEDULED MATCH.) NO MATCH MAY BE  POSTPONED TO A LATER DATE.  THE RESULTS OF ANY WEDNESDAY MATCH MUST BE RECEIVED BY THE LEAGUE NO LATER THAN NOON, THE DAY AFTER SAID MATCH.

 

A. WHEN YOU CLAIM A FORFEIT, YOU ACCEPT RESPONSIBILITY FOR MAILING THE SCORE SHEET.  YOU  MUST, WRITE "FORFEIT" ON OPPONENTS ROSTER AND HAVE EACH MEMBER OF YOUR TEAM IN ATTENDANCE SIGN THE SCORESHEET.

 

B. IF A FORFEIT IS CLAIMED AGAINST YOUR TEAM, YOU MUST PAY LEAGUE FEES FOR BOTH TEAMS.  IF FEES ARE ENCLOSED WITH NEXT WEEK'S SCORE SHEET, THE LEAGUE WILL NOT ASSESS PENALTIES FOR LATE PAYMENT.  (PLEASE NOTE THAT FEES ARE FOR PRIOR WEEK'S FORFEITED MATCH)

C. IF A TEAM IS NOT ABLE TO FIELD AT LEAST ONE PLAYER FOR A MATCH, A FORFEIT MUST BE CLAIMED UNLESS THE COMPETING TEAMS PLAY SAID MATCH PRIOR TO SCHEDULED MATCH DATE.

D. THE TEAM NOT FORFEITING SHALL RECEIVE AS MANY POINTS AS DOES THE HIGHEST SCORING TEAM IN THEIR DIVISION, THE FORFEITING TEAM WILL RECEIVE ZERO (0) POINTS.

E. ANY MATCH MAY BE PLAYED PRIOR TO THE REGULAR MATCH IF BOTH TEAMS WISH.  IF A MATCH IS PLAYED EARLY THE SCORESHEET MUST BE DATED WITH THE SCHEDULED MATCH DATE.

 

F. IF A TEAM FAILS TO COMPLETE ANY SECTION (1ST SEC. EIGHT (8) WEEKS OR 2ND SEC. (6) WEEKS), THEIR REMAINING OPPONENTS WILL RECEIVE A FORFEIT.  IF THIS SITUATION OCCURS PRIOR TO THE START OF THE SECOND OR FOURTH QUARTERS, A "BYE" (ZERO (0) POINTS) (DO NOT MAIL SCORESHEET OR FEES) WILL BE GIVEN TO ALL OPPONENTS FOR THAT QUARTER.

G. ANY TEAM UNPAID FOR A TOTAL OF 3 WEEKS MAY BE       WITHDRAWN.

 

 

PART TWO

 

A. AS A PLAYER PARTICIPATES IN A MATCH FOR A TEAM, THE LEAGUE ADDS THEIR NAME TO THAT TEAM'S ACTIVE ROSTER.  EACH TEAM MUST HAVE A MINIMUM OF 4 PLAYERS ON THEIR ROSTER.  PLAYERS MAY NOT BE ADDED TO TEAM ROSTERS UNTIL; THE LEAGUE DIRECTOR HAS APPROVED THE CHANGE. ANY REQUESTS FOR CHANGES IN TEAM ROSTERS MUST BE IN WRITING.  AFTER THE 7TH WEEK OF ANY HALF, NO PLAYER MAY BE ADDED, UNLESS, WITHOUT THAT PLAYER, A TEAM ROSTER WOULD HAVE LESS THAN 4 PLAYERS.  NO MORE THAN SIX PLAYERS MAY BE ON ANY TEAM ROSTER.  YOU MUST ENTER THE NAMES OF ALL TEAM MEMBERS ON EVERY SCORESHEET, EVEN IF THEY    ARE ABSENT. IF YOU OMIT A NAME: WE MAY ASSUME THE MISSING PLAYER HAS RESIGNED FROM YOUR TEAM.  IF THAT PLAYER PLAYS ON YOUR TEAM IN A FUTURE MATCH, THEY MAY BE AN ILLEGAL PLAYER, AND YOUR TEAM MAY BE ASSESSED 1 PENALTY POINT FOR ANY WINNING GAME THEY PLAY IN.

 

1. A PLAYER MAY NOT CHANGE TEAMS DURING THE SEASON.

2. A TEAM MAY NOT CHANGE HOME TAVERNS WITHOUT LEAGUE APPROVAL.

 

B. 1. THE HOME TEAM MUST MAIL THE SCORESHEET AND FEES BEFORE NOON OF THE DAY FOLLOWING THEIR MATCH. (CHECKS OR MONEY ORDERS ONLY) HAND CARRIED SCORE SHEETS DELIVERED TO L.D.L. MUST BE DELIVERED BEFORE NOON ON THE THURSDAY FOLLOWING THAT MATCH.

 

2. THE TOTAL WEEKLY FEE OF $3.00 PER TEAM MEMBER, (PRESENT OR ABSENT) MUST BE PAID BY ALL TEAMS NO LATER THAN EVERY WEEK.

 

3. BOTH TEAMS ARE ACCOUNTABLE FOR THE ACCURACY OF THE SCORE SHEET, AND ATTEST TO SAME, BY THEIR TEAM CAPTAINS SIGNATURE.

 

C. 1. THE STARTING TIME OF EACH MATCH IS 8:00 P.M.

 

2. NO MORE THAN 5 MIN. SHOULD ELAPSE BETWEEN GAMES.

 

3. IN ANY 01 GAME, SINGLES, DOUBLES OR TEAMS, IF BOTH TEAMS HAVE BEEN AT DOUBLE ONE (X1) FOR AT LEAST 15 MIN., EITHER TEAM REP. MAY CALL FOR A COIN FLIP TO DECIDE THE WINNER OF THAT GAME.

 

D. 1. A PLAYER MAY COMPETE IN ONLY ONE OF EACH TYPE OF GAME, EXCEPT THEY MAY PLAY IN ALL 801 TEAM GAMES.

 

2. PLAYERS MUST NOT BE SCHEDULED TO COMPETE UNLESS THEY ARE PRESENT.  ALL PLAYERS IN ATTENDANCE AT THE START OF THE MATCH MUST PLAY AT LEAST FOUR GAMES.  (LATE ARRIVING PLAYERS WILL BE PLACED IN THE LINEUP ONLY IF THIER CAPTAIN CHOOSES, BUT IF THEY ARE, THEY MUST PLAY IN AS MANY GAMES AS POSSIBLE TO BRING THEIR TOTAL AS CLOSE TO FOUR AS POSSIBLE,)

 

3. IF A TEAM IS UNABLE TO FIELD ENOUGH PLAYERS IN SINGLES, THEY MAY PLAY SHORTHANDED RATHER THAN FORFEIT THE POINT(S).  (SINGLES GAMES FORFEITED EACH RECEIVE 14 POINTS FOR 50-OUT, THE PLAYER(S) NOT FORFEITING STILL PLAY THE 50-OUT.)

 

4. BEFORE EACH GAME, THE HOME TEAM MUST BE THE FIRST TO ENTER THEIR LINEUP ON THE SCORESHEET.  EXCEPT FOR FOUR (4) PERSON TEAM GAMES, TEAMS MUST ENTER ALL PLAYERS FOR EACH TYPE OF GAME AT THE SAME TIME.

 

5. LINEUPS SHOULD NOT BE CHANGED AFTER THE VISITING TEAM HAS ENTERED THEIRS, HOWEVER, IF THE HOME TEAMS MUST CHANGE THEIR LINEUP FOR ANY REASON, THE VISITING TEAM IS THEN PERMITTED TO CHANGE THEIRS.

 

E. 1. TO BEGIN GAMES THE HOME TEAM MUST THROW FIRST FOR CORK.

 

a. THE SECOND THROWER MAY ACKNOWLEDGE A SINGLE OR DOUBLE CORK THROWN BY THE FIRST PLAYER AND ASK THAT IT BE REMOVED FROM THE BOARD.

 

b. IF BOTH TEAMS HAVE AT LEAST THROWN THE CORK IN PREPARATION TO COMPETE FOR A MATCH POINT, NEITHER TEAM IS PERMITTED TO CHANGE THEIR LINEUP UNTIL ALL POINTS FOR THAT TYPE OF GAME ARE WON.

 

c. ONLY PLAYERS COMPETING FOR THAT MATCH POINT MAY THROW FOR CORK.

 

d. IN CASE OF TIES, REMOVE DARTS AND REVERSE THROWING ORDER.

 

2. THE HOME TEAM MUST SUPPLY A SCOREKEEPER FOR EVERY GAME.  THIS PERSON NEED NOT BE A PLAYER, BUT SHOULD EXHIBIT GOOD DARTING MANNERS WHILE CHALKING.  THE VISITING TEAM REPRESENTATIVE MAY REQUEST REPLACEMENT OF AN INADEQUATE CHALKER BUT SHOULD VOLUNTEER A REPLACEMENT.

 

3. THE CHALKER SHOULD MAINTAIN AN ACCURATE COUNT OF DARTS THROWN AS WELL AS GAME SCORE.  WHILE CHALKING THE CHALKER SHOULD REMAIN STILL AND FACE TOWARD THE CHALK BOARD OR DART BOARD.  UNLESS ASKED, THE CHALKER MUST NOT VOLUNTEER INFORMATION TO THE VISITING TEAM.

 

a. THE TURN SCORE IS RECORDED AS ZERO (0) FOR MISSING PLAYER (S) OF A SHORT HANDED TEAM AND DARTS THROWN AS THREE (3), THUS MAINTAINING THE CORRECT TEAM ROTATION.

 

b. ONLY THE LAST THROW OF ANY GAME MAY EVER BE COUNTED AS LESS THAN THREE (3) DARTS.  ALL OTHER THROWS, REGARDLESS OF  SCORE, ARE RECORDED AS THREE (3) DARTS THROWN.

 

4. NEVER DURING A TURN SHOULD ANYONE (INCLUDING THE CHALKER) EVER MOVE OR ADJUST A DART ALREADY IN THE BOARD. (INCLUDING CORKING)

 

5. THE SCORE OF EACH DART IS DETERMINED FROM THE SIDE OF THE WIRE WHERE IT ENTERED THE BOARD.  ALSO, BASIC GAME RULES AND THE FOLLOWING REQUIREMENTS MUST BE MET.

 

a. AT DARTS RELEASE THE THROWER WAS BEHIND NOT ON OR OVER THE TOE-LINE.

 

b. WITHOUT HUMAN INTERVENTION, IT'S POINT REMAINED IN CONTACT WITH THE BRISTLE PORTION OF THE BOARD AT LEAST FIVE (5) SECONDS AFTER THE FINAL DART OF THE TURN WAS THROWN AND THE DART WAS PULLED FROM THE BOARD.

 

6. ERRORS IN ARITHMETIC STAND, UNLESS FIXED PRIOR TO THE START OF THAT TEAMS NEXT THROW.

 

7. IF A PLAYER COMPLETES A THROW OUT OF TURN AND IS CHALLENGED BY THE OPPOSING TEAM BEFORE THEY START A THROW, THAT PLAYER IS PENALIZED.  THE CHALKER ERASES THE OUT-OF-TURN SCORE AND ALLOWS THE REGULARLY SCHEDULED PLAYER TO THROW.  THE OUT-OF-TURN PLAYER FORFEITS THEIR NEXT TURN, WITH THE CHALKER RECORDING THREE (3) DARTS THROWN FOR ZERO (0) SCORE.

 

a. AN INCOMPLETE THROW (LESS THAN THREE (3) DARTS THROWN) HAS NO PENALTY.  PULL THE DARTS AND CONTINUE.

 

b. AN UNCHALLENGED THROW CHANGES THAT TEAM'S ROTATION TO CONTINUE FROM THAT POINT. (PLAYER THREE (3) THROWS BEFORE PLAYER TWO (2), PLAYER FOUR (4) WOULD THROW NEXT AND PLAYER TWO (2) WOULD THEN BE LAST.)

 

8. THE THROWER IS SOLELY RESPONSIBLE FOR DETERMINING THAT THE SCORE IS CORRECT PRIOR TO THROWING ANY DARTS.

 

a. THE CHALKER, IF REQUESTED, SHOULD INFORM THE THROWER OF WHAT THEY HAVE LEFT AND/OR HAVE SCORED.

 

b. THE THROWER MAY REQUEST HELP WITH "OUT NUMBERS" AND/OR ANY OTHER NUMBERS OR COMBINATIONS THEREOF, INCLUDING CRICKET NUMBERS NEEDED FOR SCORE AND/OR TO "CLOSE", FROM ANY PLAYER OR SPECTATOR, INCLUDING THE CHALKER) HOWEVER, THEY MUST ACCEPT RESPONSIBILITY FOR DETERMINING THAT THIS ADVICE IS CORRECT. (ASSUME THAT PLAYERS RECEIVING HELP FROM THEIR TEAMMATES HAVE ASKED FOR THAT HELP.)

 

 

F. 1. DELIBERATE USE OF AN ILLEGAL PLAYER WILL RESULT IN A PENALTY POINT FOR EVERY WINNING GAME IN WHICH THAT PLAYER PARTICIPATED.  USING FALSE NAMES WILL RESULT IN ALL MATCH POINTS BEING FORFEITED.

 

2. LATE AND/OR INCOMPLETE SCORE SHEETS AND/OR MISSING LEAGUE FEES WILL RESULT IN HOME TEAM PENALTIES. (VISITING TEAMS WILL BE PENALIZED IF THEIR FEES ARE MISSING.)  @ ONE (1) POINT PER WEEK FOR LATE SCORE SHEETS AND/OR ONE (1) POINT PER WEEK FOR MISSING FEES AND 1 POINT PER WEEK FOR THE VISITING TEAMS MISSING FEES (IF THEY HAVE PAID YOU).  IF YOU HAND DELIVER A SCORE SHEET AND/OR FEES TO: 1640 ROBINWOOD AVE. ANY TIME AFTER NOON ON THE THURSDAY IMMEDIATELY FOLLOWING THAT MATCH OR YOU MAIL YOUR SCORE SHEET AND/OR FEES, AND THEY ARRIVE AT 1640 ROBINWOOD AVE. WITH A LATE POSTMARK, (ANY POSTMARK LATER THAN NOON OF THE DAY IMMEDIATELY FOLLOWING THAT MATCH.) REGARDLESS OF WHEN YOU MAILED THE SCORE SHEET AND/OR FEES, THEY WILL BE CONSIDERED LATE.

 

a. TEAMS MAILING CASH WITH SCORE SHEETS (IF IT ARRIVES, WILL BE PENALIZED ONE (1) POINT FOR THE FIRST OFFENSE, TWO (2) POINTS FOR THE SECOND, THREE (3) FOR THE THIRD, ETC.)

 

b. TEAMS THAT ISSUE BAD CHECKS, (INSUFFICIENT FUNDS, ACCOUNT CLOSED, ETC.) BY OR FOR ANY PERSON ON THAT TEAM ROSTER WILL BE CONSIDERED AS NOT BEING PAID FOR THAT WEEK AND AS NOT BEING IN GOOD STANDING, UNTIL THOSE CHECKS, INCLUDING ANY EXTRA CHARGES, HAVE BEEN MADE GOOD.

 

THE LEAGUE DIRECTOR IN ORDER TO RESOLVE ANY PROTEST WILL, ON WRITTEN REQUEST, INTERPRET ANY OCCURRENCES OR DISCREPANCIES NOT SPECIFICALLY COVERED HEREIN.

 

 

 NOTICE

 

THE LAKEWOOD DART LEAGUE

RULE AGAINST FIGHTING!

 

IF YOU THROW A PUNCH,

YOUR MEMBERSHIP WILL BE REVOKED.

 

IF YOU THROW YOUR DARTS IN ANGER,

OR AT ANYTHING OTHER THAN THE DARTBOARD IN USE, YOU MAY BE SUSPENDED FROM ANY L.D.L. SANCTIONED EVENT (S)

 

 

 

 

PLAYOFFS

 

IF AT THE END OF ANY FOURTEEN (14) WEEK SESSION

        1.       ANY TEAM HAS THE SAME NUMBER OF TOTAL POINTS AS ANY OTHER TEAM IN THEIR SAME FOUR (4)                TEAM  DIVISION, AND (1ST TIE-BREAKER)

2.       BOTH TEAMS HAVE SCORED THE SAME AMOUNT OF POINTS IN HEAD TO HEAD MATCH PLAY, AND (2ND TIE-BREAKER)

3.       BOTH TEAMS HAVE SCORED THE SAME AMOUNT OF TOTAL POINTS AGAINST THE OTHER TWO(2) TEAMS IN THEIR FOUR(4) TEAM DIVISION.

4.       THOSE TEAMS WOULD THEN BE TIED AND THEY WOULD BE EXPECTED TO COMPETE IN A PLAYOFF MATCH, ONE(1) WEEK AFTER THEIR REGULARLY SCHEDULED FINAL MATCH. (THE SITE OF, AND THE FORMAT OF SAID MATCH, WILL BE DECIDED BY THE L.D.L.

 

THE L.D.L. WILL ATTEMPT TO NOTIFY TEAMS AS TO LOCATION AND FORMAT BY TELEPHONE, PRIOR TO ANY PLAYOFF MATCH, HOWEVER, IF FOR ANY REASON THE L.D.L. FAILS TO CONTACT ANY TEAM, THAT TEAM MUST CALL THE L.D.L. REGARDING PLAYOFF DETAILS!)

 

 1 DART 50 OUT

 

PRIOR TO PLAYING SINGLES GAMES, EACH PLAYER WILL ENDEAVOR TO DOUBLE OUT FROM 50 POINTS.  (IMAGINE YOU ARE PLAYING 301 AND HAVE 50 POINTS LEFT, YOU PROCEED TO END THE GAME THE SAME WAY).  AFTER TAKING NO MORE THAN NINE (9) PRACTICE DARTS, THE HOME TEAM PLAYER TAKES HIS OR HER TURN FIRST, TO COMPLETION. (A MAXIMUM OF TWELVE (12) DARTS OR   FOUR (4) TURNS AT THE LINE) IF A PLAYER THROWS THREE (3) DARTS THEY SCORE THREE (3) POINTS ETC., ETC., SHOULD THEY THROW TWELVE (12) DARTS AND STILL NOT HIT THEIR DOUBLE OUT THEY SCORE FOURTEEN (14) POINTS.  (THE MAXIMUM PER PLAYER, TEAM MAXIMUM IS FIFTY SIX (56) TOTAL POINTS) AFTER THE FIRST HOME TEAM PLAYER HAS COMPLETED THEIR TURN AT 50 OUT, THE VISITING TEAM PLAYER (THE PLAYER SCHEDULED TO PLAY THE FIRST   SINGLES GAME) WOULD TAKE HIS OR HER TURN.  UPON COMPLETION, THE PLAYERS WOULD THEN THROW FOR CORK TO BEGIN THE FIRST SINGLES GAME.  AFTER THAT GAME IS COMPLETED, THE PLAYERS SCHEDULED TO PLAY THE SECOND SINGLES GAME WOULD THEN PLAY THE 50 OUT PRIOR TO PLAYING THEIR GAME.  (ONLY THOSE PLAYERS   SCHEDULED TO PLAY IN THE FOUR SINGLES GAMES PARTICIPATE IN THE 50 OUT) AFTER ALL THE 50 OUT GAMES ARE PLAYED, EACH TEAMS SCORES ARE ADDED AND THE TEAM WITH THE LEAST AMOUNT OF POINTS WOULD WIN THE 50 OUT AND RECEIVE TWO (2) MATCH POINTS.  IF BOTH TEAMS HAVE THE SAME TOTAL, THEY EACH RECEIVE ONE (1) POINT.

 

 

 

 PLAYER OF THE WEEK AWARD

 

A MINIMUM OF FIFTEEN (15) POINTS IS REQUIRED

TO QUALIFY FOR A PLAYER OF THE WEEK AWARD

- TIE BREAKER (S)-

1. WIN THE GAME (S) ACHIEVEMENT WAS THROWN IN.

2. PLAYER WHO'S TEAM WINS MATCH WINS.

3. LEAST EXPERIENCED PLAYER WINS.

 

301 Cricket
6 DARTS / 15 POINTS 
7 DARTS / 10 POINTS 
8 DARTS / 09 POINTS 
9 DARTS / 08 POINTS 
10-11 DARTS / 07 POINTS 
12-13 DARTS / 06 POINTS  
8 DARTS / 15 POINTS
9-10-11 DARTS / 10 POINTS
12-13-14 DARTS / 09 POINTS
15-16-17 DARTS / 08 POINTS
8-19-20 DARTS / 07 POINTS
21 DARTS / 06 POINTS

501

801

9 DARTS / 15 POINTS
10 DARTS / 10 POINTS
11 DARTS / 09 POINTS
12 DARTS / 08 POINTS
13 DARTS / 07 POINTS
14-15-16 DARTS / 06 POINTS
17-18-19 DARTS / 05 POINTS
20-21-22 DARTS / 04 POINTS
14 DARTS / 15 POINTS
15-16-17 DARTS / 10 POINTS
18-19-20 DARTS / 08 POINTS
21-22-23 DARTS / 07 POINTS
24-25-26 DARTS / 06 POINTS
27-28-29 DARTS / 05 POINTS
27-28-29 DARTS / 05 POINTS
33-34-35-36 DARTS / 03 POINTS
TON 70 DOUBLE IN/OUT / 20 POINTS

CRICKET TRIPLES / 16 POINTS

THREE (3) DIFFERENT TRIPLES - IN A SINGLE TURN

OR

TWO (2) TRIPLES AND A DOUBLE BULL - IN A SINGLE TURN

(ANY TRIPLE ALREADY CLOSED BY BOTH SIDES MAY NOT BE USED FOR CRICKET TRIPLES)
TON 80 / 15 POINTS
TON 70 / 10 POINTS

DOUBLE IN/OUT

130-167 / 8 POINTS

112-129 / 5 POINTS

HIGH SCORE

141 AND HIGHER / 5 POINTS

1 DART 50 OUT / 5 POINTS

 

 ONE FOR THE ROAD
 
MAKE IT COFFEE