- Fun Games Rules -
All Games - Player starting is determined by closest to bull.
Object: The object is simple: score the most amount of runs each inning, the highest score at the end of the game wins.
Scoring: The numbers 1 through 9 are written in ascending order on the left side of the scoreboard. H or V is written in batting order across the top
Play: Each player in order throws three darts at the number of the current inning. The target is 1's in the first inning, 2's in the second, etc. Each number only counts in the that actual inning. For example, if a 4 is hit in the first inning, it does not count. The "doubles" ring counts as two runs, the "triples" ring counts as three runs with the other sections of that number counting as one run.

A running total is kept with the current inning's score being added to the current total. This way, players can see how far ahead or behind they are and saves a lot of time not having to add all nine innings at the end of the game.

If there is a tie at the end of the ninth inning, extra innings are played with bulls eyes as the target. Extra innings continue until players have thrown for that inning and no tie exists. A single bull counts as 1, A double bull counts as 2.
Strategy: Try to score a lot of runs.
Object: To be the first player to reach 15.
Scoring: Players each begin game with "0" points.
Play: Each player throws one dart to set a number for his or her opponent. It does not matter if the dart lands in the double or triples ring for this throw. Only the raw number matters. This number is written with the players name and is the target for that player for the remainder of the game.

After each player has set their target numbers, they throw three darts each turn to try to build a total of 15. Each dart that hits the players target number checks off one box in the castle. The "doubles" ring counts as two and the "triples" ring counts as three. The first player to reach a total of 15 wins the game.

A player may choose during any turn to subtract from his or her opponents score instead of trying to add to their own. This is done by hitting the other player's target number with doubles and triples counting in the usual way. Keep in mind that if a player has no score, you can't knock down what he or she doesn't have. For example, if a player has 3 points and you throw a single and a triple of his/her target number for a score of 4, the player does not have to throw any extra, scores may never go to less than "0".
Strategy: Keep an eye on the other players total. If a player is getting too far ahead, throw a dart or two to bring him/her down.
Fifty-One In 5's
Object: Be the first player to reach a score of exactly 51.
Scoring: Players names are written across the top of the board in playing order. A running total is kept below each player's name to show the current score he or she has.
Play: Each player throws three darts trying to score a total of the three darts that is EXACTLY divisible by 5. If the player's total is not divisible by 5, he or she scores no points for that turn..

If the player's total is exactly divisible by 5, divide the total by 5 and that number is the score for the round. For example, a player throws a single 20, a single 20 and a single 5. The score for that player would be 9 (20+20+5=45 455=9).

To win the game, a total of 51 must be hit exactly. If the total ends up more than 51, all three of the darts thrown in that round do not count and the score remains the same.
Strategy: The two best places on the board to throw are at the 20/5 area or the 10/15 area. Each of these areas give a nice wide target where hitting either number leaves you divisible by 5.
No Score Cricket
Object: The object of the game is to "close" all your numbers (20 thru t0). To close a number, you must hit three of that number.
Scoring: The scoreboard is drawn with the numbers 20 through 10 written in descending order down the center of the board. Each dart that lands in any of the games numbers count toward closing that number.
A "single" counts as one of that number.
A "double" counts as two of that number. A "triple" counts as three of that number.
Scoring for one dart is shown by placing a slash ( \ ) next to the number scored. Scoring for two is shown by placing an X next to the number scored. Scoring for three is shown by placing a circle next to the number to indicate it is closed. When three of a number is scored in any combination, it is closed.
The Play: The first player throws three darts at any of the scoring numbers to try to close that number. The player then scores the darts that he has thrown and play alternates until one player closes all their numbers.
Strategy: There really isn't any strategy to this game, just try to close your numbers.
Race to 20
Object: The object is to hit one of each number (1-20) in order.
Scoring: A "0" is written on each players side of the scoreboard. After each player throws the highest number that player scored is written down.
Play: The first player throws his or her first dart at number "1", their second dart at number "2" and so on throughout his or her turns. Each must start their turn by throwing at the next higher number from the number on his or her side of the board. If a player misses any number thrown attempted, his or her turn ends and only gets credit for the last number hit. (Should a player begin the game and miss the first number they throw at, their turn ends and their opponents turn begins) Game ends when a player hits all twenty numbers and is not tied with their opponent. Each player will receive an equal number of turns.
Strategy: This game has no strategy, it is a game of accuracy.
Object: Try to score as many points as possible in 20 innings or "Shanghai" your opponent.
Scoring: The names of each player is written in order across the top of the scoreboard and the numbers 1 through 20 are written down the left side of the board. Vertical lines are drawn to divide the scoreboard into columns, one for each player.
Play: Each player takes a turn throwing three darts to score the highest score possible in that round. Only the wedge that is the same number as the round counts towards the score. For example, only 1's count in the first round, 2's in the second, etc. The "doubles" ring counts as twice the number scored and the "triples" ring counts as three times. After all twenty rounds have been completed whoever has the highest score wins.

The second way to win is to "Shanghai" your opponent. To Shanghai, you must hit one dart in the single, one in the triple and one in the double of the target number in any order. If you succeed in hitting a Shanghai, the game is over and you win regardless of the other players score. (However if you are the first player to throw, your opponent will still receive his or her turn, if they also Shanghai, the game is tied and you proceed as though that turn did not happen).
Strategy: If you hit a double or a triple with the first dart, always try for the Shanghai. If you miss it, you will still have a decent score and if you do get it, you can win.